by John | Jan 8, 2024 | DevBlog
Now that the basic map junk is done, including the ability to select travel routes, the next step is to make it so the ship can actually fly from one sector to another without the player’s input. Enter Hyperspace! Essentially, the goal here is to do the following...
by John | Jan 7, 2024 | DevBlog
Thought more about the map and how you would want to build up a click path. I don’t want there to be too many path jumps, so I’ve limited it to 3. But, hey, it’s 3 and that’s better than 1! This was a bit tricky because of how I’m doing all the path drawing. I ended...
by John | Jan 6, 2024 | DevBlog
Jumping on the back of being able to load in the universe and sector maps from JSON, I wanted to build out the view when the player pulled up the map. This way they’d see where they are in the massive cosmic landscape so they could plan their travels accordingly. I...
by John | Jan 5, 2024 | DevBlog
The last few days were loaded with coding, but not all GML. I wanted to plan ahead and work through some of the map creation stuff. While I could have (and may still) built this using GML, I wanted to first build it out in PHP because it’s just faster for prototyping...
by John | Dec 31, 2023 | DevBlog
After much thought, and coding, I decided I didn’t want the ship to move around in space, I wanted space to move around the ship. In other words, the player’s ship will have a constant screen x,y of width/2 and height/2, respectively. What will move are the player...
by John | Dec 27, 2023 | DevBlog
Took a couple of weeks to get familiar with the latest stuff in GML. Read the manual, in other words. Also got caught up on the plans for GM and read through a bunch of blog entries. Another thing I did was create a roll-your-own version of ChatGPT called “GameMaker...