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Updated UI

I’ve been going over the fundamentals of the game design and figured the first thing I needed to do was finalize a basic UI layout.  Ended up brainstorming a bit with John Kelly on things and we threw a bunch of ideas back and forth. Most of what we came up with...

New Crew Members!

I’ve brought two new peeps to the team! John Kelly from Screaming Brain Studios has joined the project to help with level design, UI stuff, among other things. He’s the guy who did the planets in the game, so he’s familiar with what I’m going...

Fuckin’ Scope Creep!

Well, fuck if I didn’t scope creep the shit out of my design already. I swear, no matter how tight you tie the binds on your mind, thos slippery neurons get through and start leading you down a path of “let’s be sure we’ll never be able to...

Finite State Machine

Now that I have that new, fancy method of doing constructor junk, I built an NPC dock class, using an FSM (Finite State Machine). Here’s the starting code: function NPCShips_Dock_Class(owner) constructor { Ship_Object = owner; state = “idle”;...

ChatGPT and Constructors!

I’ve been using constructor functions, already: function my_func() contructor { value_1 = 0; value_2 = 0; init = function(val_1,val_2) { value_1 = val_1; value_2 = val_2; } } // calling as: my = new my_func(); my.init(1,2); I was chatting about with GPT and it pointed...