by John | Jan 5, 2024 | DevBlog
The last few days were loaded with coding, but not all GML. I wanted to plan ahead and work through some of the map creation stuff. While I could have (and may still) built this using GML, I wanted to first build it out in PHP because it’s just faster for prototyping...
by John | Dec 31, 2023 | DevBlog
After much thought, and coding, I decided I didn’t want the ship to move around in space, I wanted space to move around the ship. In other words, the player’s ship will have a constant screen x,y of width/2 and height/2, respectively. What will move are the player...
by John | Dec 27, 2023 | DevBlog
Took a couple of weeks to get familiar with the latest stuff in GML. Read the manual, in other words. Also got caught up on the plans for GM and read through a bunch of blog entries. Another thing I did was create a roll-your-own version of ChatGPT called “GameMaker...
by John | Dec 10, 2023 | DevBlog
Well, I’ve finally decided to just stick with GameMaker Studio for the project. I really like the idea behind Godot, but it’s just not flowing for me like GM does. The OOP is great in Godot, but some of the built-ins just aren’t there yet. For example, I was...