by John | Mar 8, 2024 | DevBlog
After much thinking, I’m likely to build out the universe/level/story design system using HTML/CSS/PHP/JS/MySQL. It may sound a bit odd, but with this type of game it actually makes a lot of sense. Most everything is laid out in a 2D array when it comes to...
by John | Feb 24, 2024 | DevBlog
I’ve been going over the fundamentals of the game design and figured the first thing I needed to do was finalize a basic UI layout. Ended up brainstorming a bit with John Kelly on things and we threw a bunch of ideas back and forth. Most of what we came up with...
by John | Feb 19, 2024 | DevBlog
I’ve brought two new peeps to the team! John Kelly from Screaming Brain Studios has joined the project to help with level design, UI stuff, among other things. He’s the guy who did the planets in the game, so he’s familiar with what I’m going...
by John | Feb 18, 2024 | DevBlog
Well, fuck if I didn’t scope creep the shit out of my design already. I swear, no matter how tight you tie the binds on your mind, thos slippery neurons get through and start leading you down a path of “let’s be sure we’ll never be able to...
by John | Feb 13, 2024 | DevBlog
Now that I have that new, fancy method of doing constructor junk, I built an NPC dock class, using an FSM (Finite State Machine). Here’s the starting code: function NPCShips_Dock_Class(owner) constructor { Ship_Object = owner; state = “idle”;...