The last few days were loaded with coding, but not all GML.
I wanted to plan ahead and work through some of the map creation stuff. While I could have (and may still) built this using GML, I wanted to first build it out in PHP because it’s just faster for prototyping JSON and such for me. Like build times are, well…there are none. 😀
Anyway, again, I may convert this to GML so the magic can happen whenever you start a new character in the game or something. That’d be kinda cool, actually.
After coding the PHP stuff, and tweaking it a lot, I jumped back to the GML in order to read in the JSON files and make sure I could fly the ship between sectors with the names reflecting the correct locations and all that.
Progress
- Worked on the universe stuff big-time, including making a couple of PHP scripts that dynamically generate the various sectors and all the planets in them.
- Can now bring in the generated files as JSON and fly from sector to sector, seeing the name change and all that.
- The system also includes “Deadspace” areas where there are no planets or stations.